Apps, games, and questionable ideas.
// Some shipped. Some are in progress. Some are still arguing with the notebook. All of them somehow escaped the folder named final_final_2.
PaperWave
// Sheet music for practice and performance, with PDF import, page turning, Bluetooth pedals, metronome help, and symbol recognition doing the boring parts.
ArcFlush
// A solo strategy puzzle where you excavate layered card maps, build real poker hands, and release a score through each run.
MeloDot
// A music puzzle game in the dangerous stage where every sketch looks brilliant because nothing has shipped yet.
Release notes with fewer adjectives.
// App launches, devlogs, half-formed lessons, and the occasional public note written before the lesson has fully finished hurting.
PaperWave has a home that is not a random folder anymore
Public app page, App Store links, and enough restraint to avoid calling it revolutionary.
ArcFlush digs through a deck instead of dealing around the table
Explore layered card maps, build a hand, and see how each move changes what comes next.
MeloDot is still a concept, which means it is currently perfect
A short sketch of music puzzle direction before implementation starts making reasonable demands.
One developer. Multiple escape attempts.
// This is the small public shelf for apps that made it past the idea stage, apps currently fighting the compiler, and ideas that should maybe stay hydrated before becoming projects.
// The tone is self-deprecating. The products still need to be useful. That is the deal.